On the larger, more open maps this mod leads to long, intense battles which are hard to win so it's worth a try. The only problem is that you, as a human player will usually build MG nests on all the main chokepoints and the AI keeps trying to assault these with infantry which always end in a massacre - instead of using mortars to destroy them first. Here is something new for the Company of Heroes community from a new CoHFiles submitter. (I must need help) The end result is waves of enemy infantry swarming towards your (hopefully) massed ranks of machine guns. Have a go and decide for yourself.Ī rather cool mod that does away with tanks and AT guns (but lets you build 2 half-tracks.) Otherwise, it's rifle, MG and mortar action all the way! Also, a tweak to to the graphics means that bodies hang around for a lot longer which looks. The maps missing a screenshot in the server browser (sga and sgb) where added an appropriate one with starting position. Also about half of the maps were manually packaged into the sga format from sgb. So either we suck badly at teh internet or this mod works. Additionally non working maps with the wrong virtual directory have been recompressed in the right way. Normally we play against 2 hard AI players. Paul and I had trouble beating 1 normal and 1 easy AI. This mod basically makes the built-in AI act much smarter and is much harder. The CoH community has been hard at work on these lately so I have been trying to a few of these out. No, not people on scooters but additions to CoH.
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